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Hevey flail dmg 5e
Hevey flail dmg 5e









hevey flail dmg 5e hevey flail dmg 5e

When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.Weapon Proficiencies deviate from basic 3.5 rules. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. A net has no effect on creatures that are form less, or creatures that are Huge or larger. NetĪ Large or smaller creature hit by a net is restrained until it is freed. Also, a lance requires two hands to wield when you aren’t mounted. You have disadvantage when you use a lance to attack a target within 5 feet of you. Weapons with special rules are described here. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. You can silver a single weapon or ten pieces of ammunition for 100 Gp. Some monsters that have immunity or resistance to non-magical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. A damage value in parentheses appears with the property the damage when the weapon is used with two hands to make a melee attack.

hevey flail dmg 5e

This weapon can be used with one or two hands. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. SpecialĪ weapon with the special property has unusual rules governing its use.

hevey flail dmg 5e

This weapon adds 5 feet to your reach when you attack with it. You can’t attack a target beyond the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. RangeĪ weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. Loadingīecause of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. LightĪ light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Small creatures have disadvantage on attack rolls with heavy weapons. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Drawing the ammunition from a quiver, case, or other container is part of the attack. Ammunition, Range (80/320), Loading, Two-HandedĪmmunition, Range (30/120), Light, LoadingĪmmunition, Range (100/400), Heavy, Loading, Two-HandedĪmmunition, Range (150/600), Heavy, Two-HandedĮach time you attack with the weapon, you expend one piece of ammunition.











Hevey flail dmg 5e